Display PostScript (or DPS) is a 2D graphics engine system for computers which uses the PostScript (PS) imaging model and language (originally developed for computer printing) to generate on-screen graphics. To the basic PS system, DPS adds a number of features intended to ease working with bitmapped displays and improve performance of some common tasks.
Early versions of PostScript display systems were developed at Adobe Systems. During development of the NeXT computers, NeXT and Adobe collaborated to produce the official DPS system, which was released in 1987. NeXT used DPS throughout its history, while versions from Adobe were popular on Unix workstations for a time during the 1980s and 1990s.
.On your Mac, choose Apple menu System Preferences, click Accessibility, then click Captions.Do any of the following:.Enable closed captions and SDH: Select the 'Prefer closed captions and SDH' checkbox.Stop using closed captions and SDH: Deselect the 'Prefer closed captions and SDH' checkbox.Create a style: Click the Add button, enter a name for the style, then change settings for the background and text. Subtitles for mac. To have your style setting always used, deselect the 'Allow video to override' checkbox.Edit a style you created: Select the style in the list, then click Edit.Delete a style you created: Select the style in the list, then click the Remove button.
This encapsulates the ghostscript engine so that other applications can use its. Mac OS X 10.3; Mac OS Classic; Download Information; File Size: 11.81MB File Name: ghostscript-8.54.tar.bz2. Review Ghostscript for Mac OS X. Your Name: Rating: Comment: Security Code: Other software of Ghostscript. Ghostscript (x64 bit) v.9.04 Welcome to Ghostscript, an interpreter for the PostScript language and for PDF. Ghostscript is a package of software that provides:. An interpreter for the PostScript (TM) language, with the ability to. Ghostscript Overview. Ghostscript is an interpreter for the PostScript® language and PDF files. It is available under either the GNU GPL Affero license or licensed for commercial use from Artifex Software, Inc.It has been under active development for over 30 years and has been ported to several different systems during this time.
Design[edit]
In order to support interactive, on-screen use with reasonable performance, changes were needed:
- Multiple execution contexts: Unlike a printer environment where a PS interpreter processes one job at a time, DPS would be used in a number of windows at the same time, each with their own settings (colors, brush settings, scale, etc.). This required a modification to the system to allow it to keep several 'contexts' (sets of state data) active, one for each process (window).
- Encoded names: Many of the procedures and data structures in PostScript are looked up by name, string identifier. In DPS these names could be replaced by integers, which are much faster for a computer to find.[citation needed]
- Interaction support: A number of procedures were defined to handle interaction, including hit detection.
- Halftone phase: In order to improve scrolling performance, DPS only drew the small portion of the window that became visible, shifting the rest of the image instead of re-drawing it. However this meant that the halftones might not line up, producing visible lines and boxes in the display of graphics. DPS included additional code to properly handle these cases. Modern full-color displays with no halftones have made this idea mostly obsolete.
- Incremental updates: In printing applications the PS code is interpreted until it gets a
showpage
at which point it is actually printed out. This is not suitable for a display situation where a large number of minor updates are needed all the time. DPS included modes to allow semi-realtime display as the instructions were received from the user programs. - Bitmap font support: DPS added the ability to map PS fonts onto hand-drawn bitmap fonts and change from one to the other on the fly. Adobe PS's ability to display fonts on low resolution devices (significantly less than 300 dpi) was very poor. For example, a NeXT screen used only 96 dpi. This PS limitation was worked around by using hand-built bitmap fonts to provide passable quality. Later implementations of PS (including compatible replacements like Ghostscript) provided anti-aliased fonts on grayscale or colour displays, which significantly improved quality. However, this development was too late to be of much use. Modern displays are still around 100 dpi[needs update], but have very much superior font quality without using bitmap fonts.
- Programming language support: DPS introduced the concept of a '
pswrap
', which allowed developers to wrap PostScript code into a C language function which could then be called from an application.
DPS did not, however, add a windowing system. That was left to the implementation to provide, and DPS was meant to be used in conjunction with an existing windowing engine. This was often the X Window System, and in this form Display PostScript was later adopted by companies such as IBM and SGI for their workstations. Often the code needed to get from an X window to a DPS context was much more complicated than the entire rest of the DPS interface[citation needed]. This greatly limited the popularity of DPS when any alternative was available[citation needed].
History[edit]
The developers of NeXT wrote a completely new windowing engine to take full advantage of NeXT's object-oriented operating system. A number of commands were added to DPS to actually create the windows and to react to events, similar to but simpler than NeWS. The single API made programming at higher levels much easier and made NeXT one of the few systems to extensively use DPS. The user-space windowing system library NeXTSTEP used PostScript to draw items like titlebars and scrollers. This, in turn, made extensive use of pswrap
s, which were in turn wrapped in objects and presented to the programmer in object form.
Modern derivatives[edit]
Apple's Mac OS X operating system uses a central window server (created entirely by Apple) that caches window graphics as PDF, instead of storing and executing PostScript code[citation needed]. A graphics library called Quartz 2D provides PostScript-style imaging using the PDF rendering model (a subset, plus tweaks, of the PostScript model), but this is used by application frameworks—there is no PostScript present in the Mac OS X window server. Apple chose to use this model for a variety of reasons, including the avoidance of licensing fees for DPS and more efficient support of legacy Carbon and Classic code; QuickDraw-based applications use bitmapped drawing exclusively. Adobe's copyright stipulations for the PDF standard are much less restrictive, granting conditional copyright permission to anyone to use the format in software applications free of charge.
See also[edit]
- Adobe StandardEncoding (PostScript character set)
References[edit]
Further reading[edit]
- Adobe Systems Incorporated (1990) [1985]. PostScript Language Reference Manual (2nd ed.). Addison-Wesley Publishing Company. (NB. This edition also contains a description of Display PostScript, which is no longer discussed in the third edition.)
External links[edit]
Unix Binary Release • Mac OS X Binary Release • iOS Binary Release • Windows Binary Release
You can install ImageMagick from source. However, if you don't have a proper development environment or if you're anxious to get started, download a ready-to-run Unix or Windows executable. Before you download, you may want to review recent changes to the ImageMagick distribution.
ImageMagick source and binary distributions are available from a variety of FTP and Web mirrors around the world.
Unix Binary Release
These are the Unix variations that we support. If your system is not on the list, try installing from source. Although ImageMagick runs fine on a single core computer, it automagically runs in parallel on multi-core systems reducing run times considerably.
Version | Description |
---|---|
magick | Complete portable application on Linux, no installation required. Just download and run. AppImages require FUSE to run. Many distributions have a working FUSE setup out-of-the-box. However if it is not working for you, you may need to install and configure FUSE manually. |
ImageMagick-7.0.10-34.x86_64.rpm | Redhat / CentOS 7.1 x86_64 RPM |
ImageMagick-libs-7.0.10-34.x86_64.rpm | Redhat / CentOS 7.1 x86_64 RPM |
ImageMagick RPM's | Development, Perl, C++, and documentation RPM's. |
ImageMagick-i386-pc-solaris2.11.tar.gz | Solaris Sparc 2.11 |
ImageMagick-i686-pc-cygwin.tar.gz | Cygwin |
ImageMagick-i686-pc-mingw32.tar.gz | MinGW |
Install Ghostscript On Mac
Verify its message digest.
ImageMagick RPM's are self-installing. Simply type the following command and you're ready to start using ImageMagick:
You'll need the libraries as well:
Note, if there are missing dependencies, install them from the EPEL repo.
For other systems, create (or choose) a directory to install the package into and change to that directory, for example:
Next, extract the contents of the package. For example:
Set the MAGICK_HOME
environment variable to the path where you extracted the ImageMagick files. For example:
If the bin
subdirectory of the extracted package is not already in your executable search path, add it to your PATH
environment variable. For example:
On Linux and Solaris machines add $MAGICK_HOME/lib
to the LD_LIBRARY_PATH
environment variable:
Finally, to verify ImageMagick is working properly, type the following on the command line:
Word editor for mac. Congratulations, you have a working ImageMagick distribution under Unix or Linux and you are ready to use ImageMagick to convert, compose, or edit your images or perhaps you'll want to use one of the Application Program Interfaces for C, C++, Perl, and others.
Mac OS X Binary Release
We recommend Homebrew which custom builds ImageMagick in your environment (some users prefer MacPorts). Download HomeBrew and type:
ImageMagick depends on Ghostscript fonts. To install them, type:
The brew
command downloads ImageMagick and many of its delegate libraries (e.g. JPEG, PNG, Freetype, etc.) and configures, builds, and installs ImageMagick automagically. Alternatively, you can download the ImageMagick Mac OS X distribution we provide:
Version | Description |
---|---|
ImageMagick-x86_64-apple-darwin19.6.0.tar.gz | macOS High Sierra |
Verify its message digest.
Create (or choose) a directory to install the package into and change to that directory, for example:
Next, extract the contents of the package. For example:
Set the MAGICK_HOME
environment variable to the path where you extracted the ImageMagick files. For example:
If the bin
subdirectory of the extracted package is not already in your executable search path, add it to your PATH
environment variable. For example:
Verify its message digest.
ImageMagick RPM's are self-installing. Simply type the following command and you're ready to start using ImageMagick:
You'll need the libraries as well:
Note, if there are missing dependencies, install them from the EPEL repo.
For other systems, create (or choose) a directory to install the package into and change to that directory, for example:
Next, extract the contents of the package. For example:
Set the MAGICK_HOME
environment variable to the path where you extracted the ImageMagick files. For example:
If the bin
subdirectory of the extracted package is not already in your executable search path, add it to your PATH
environment variable. For example:
On Linux and Solaris machines add $MAGICK_HOME/lib
to the LD_LIBRARY_PATH
environment variable:
Finally, to verify ImageMagick is working properly, type the following on the command line:
Word editor for mac. Congratulations, you have a working ImageMagick distribution under Unix or Linux and you are ready to use ImageMagick to convert, compose, or edit your images or perhaps you'll want to use one of the Application Program Interfaces for C, C++, Perl, and others.
Mac OS X Binary Release
We recommend Homebrew which custom builds ImageMagick in your environment (some users prefer MacPorts). Download HomeBrew and type:
ImageMagick depends on Ghostscript fonts. To install them, type:
The brew
command downloads ImageMagick and many of its delegate libraries (e.g. JPEG, PNG, Freetype, etc.) and configures, builds, and installs ImageMagick automagically. Alternatively, you can download the ImageMagick Mac OS X distribution we provide:
Version | Description |
---|---|
ImageMagick-x86_64-apple-darwin19.6.0.tar.gz | macOS High Sierra |
Verify its message digest.
Create (or choose) a directory to install the package into and change to that directory, for example:
Next, extract the contents of the package. For example:
Set the MAGICK_HOME
environment variable to the path where you extracted the ImageMagick files. For example:
If the bin
subdirectory of the extracted package is not already in your executable search path, add it to your PATH
environment variable. For example:
Set the DYLD_LIBRARY_PATH
environment variable:
Finally, to verify ImageMagick is working properly, type the following on the command line:
Note, the display program requires the X11 server available on your Mac OS X installation DVD. Once that is installed, you will also need to set export DISPLAY=:0
.
The best way to deal with all the exports is to put them at the end of your .profile file
Congratulations, you have a working ImageMagick distribution under Mac OS X and you are ready to use ImageMagick to convert, compose, or edit your images or perhaps you'll want to use one of the Application Program Interfaces for C, C++, Perl, and others.
iOS Binary Release
~Claudio provides iOS builds of ImageMagick.
Ghostscript Mac Os X Sierra
Download iOS Distribution
You can download the iOS distribution directly from ImageMagick's repository.
There are always 2 packages for the compiled ImageMagick: Low level format mac hard disk.
- iOSMagick-VERSION-libs.zip
- iOSMagick-VERSION.zip
The first one includes headers and compiled libraries that have been used to compile ImageMagick. Most users would need this one.
ImageMagick compiling script for iOS OS and iOS Simulator
To run the script:
where VERSION is the version of ImageMagick you want to compile (i.e.: 7.0.10-34, svn, ..)
This script compiles ImageMagick as a static library to be included in iOS projects and adds support for
- png
- jpeg
- tiff
Upon successful compilation a folder called IMPORT_ME
is created on your ~/Desktop
. You can import it into your Xcode project.
Xcode project settings
After including everything into Xcode please also make sure to have these settings (Build tab of the project information):
- Other Linker Flags: -lMagickCore-Q16 -lMagickWand-Q16 -ljpeg -lpng -lbz2 -lz
- Header Search Paths: $(SRCROOT) - make it Recursive
- Library Search Paths: $(SRCROOT) - make it Recursive
On the lower left click on the small-wheel and select: Add User-Defined Setting
- Key: OTHER_CFLAGS
- Value: -Dmacintosh=1
Install Ghostscript Windows 10
Sample project
A sample project is available for download. It is not updated too often, but it does give an idea of all the settings and some ways to play around with ImageMagick in an iOS application.
Windows Binary Release
ImageMagick runs on Windows 10 (x86 & x64), Windows 8 (x86 & x64), Windows 7 (x86 & x64), Windows Server 2012, Windows Vista (x86 & x64) with Service Pack 2, Windows Server 2008 (x86 & x64) with Service Pack 2, and Windows Server 2008 R2 (x64).
Ghostscript For Mac Os X 10.11
The amount of memory can be an important factor, especially if you intend to work on large images. A minimum of 512 MB of RAM is recommended, but the more RAM the better. Although ImageMagick runs well on a single core computer, it automagically runs in parallel on multi-core systems reducing run times considerably.
The Windows version of ImageMagick is self-installing. Simply click on the appropriate version below and it will launch itself and ask you a few installation questions. Versions with Q8 in the name are 8 bits-per-pixel component (e.g. 8-bit red, 8-bit green, etc.), whereas, Q16 in the filename are 16 bits-per-pixel component. A Q16 version permits you to read or write 16-bit images without losing precision but requires twice as much resources as the Q8 version. Versions with dll in the filename include ImageMagick libraries as dynamic link libraries. Unless you have a Windows 32-bit OS, we recommend this version of ImageMagick for 64-bit Windows:
Version | Description |
---|---|
ImageMagick-7.0.10-34-Q16-HDRI-x64-dll.exe | Win64 dynamic at 16 bits-per-pixel component |
Or choose from these alternate Windows binary distributions:
Version | Description |
---|---|
ImageMagick-7.0.10-34-Q16-x64-static.exe | Win64 static at 16 bits-per-pixel component |
ImageMagick-7.0.10-34-Q8-x64-dll.exe | Win64 dynamic at 8 bits-per-pixel component |
ImageMagick-7.0.10-34-Q8-x64-static.exe | Win64 static at 8 bits-per-pixel component |
ImageMagick-7.0.10-34-Q16-x64-dll.exe | Win64 dynamic at 16 bits-per-pixel component |
ImageMagick-7.0.10-34-Q16-HDRI-x64-dll.exe | Win64 dynamic at 16 bits-per-pixel component with high dynamic-range imaging enabled |
ImageMagick-7.0.10-34-Q16-HDRI-x64-static.exe | Win64 static at 16 bits-per-pixel component with high dynamic-range imaging enabled |
ImageMagick-7.0.10-34-Q16-x86-dll.exe | Win32 dynamic at 16 bits-per-pixel component |
ImageMagick-7.0.10-34-Q16-x86-static.exe | Win32 static at 16 bits-per-pixel component |
ImageMagick-7.0.10-34-Q8-x86-dll.exe | Win32 dynamic at 8 bits-per-pixel component |
ImageMagick-7.0.10-34-Q8-x86-static.exe | Win32 static at 8 bits-per-pixel component |
ImageMagick-7.0.10-34-Q16-HDRI-x86-dll.exe | Win32 dynamic at 16 bits-per-pixel component with high dynamic-range imaging enabled |
ImageMagick-7.0.10-34-Q16-HDRI-x86-static.exe | Win32 static at 16 bits-per-pixel component with high dynamic-range imaging enabled |
ImageMagick-7.0.10-34-portable-Q16-x64.zip | Portable Win64 static at 16 bits-per-pixel component. Just copy to your host and run (no installer, no Windows registry entries). |
ImageMagick-7.0.10-34-portable-Q16-x86.zip | Portable Win32 static at 16 bits-per-pixel component. Just copy to your host and run (no installer, no Windows registry entries). |
ImageMagick-7.0.10-34-portable-Q8-x64.zip | Portable Win64 static at 8 bits-per-pixel component. Just copy to your host and run (no installer, no Windows registry entries). |
ImageMagick-7.0.10-34-portable-Q8-x86.zip | Portable Win32 static at 8 bits-per-pixel component. Just copy to your host and run (no installer, no Windows registry entries). |
ImageMagick-7.0.10-34-portable-Q16-HDRI-x64.zip | Portable Win64 static at 16 bits-per-pixel component with high dynamic-range imaging enabled. Just copy to your host and run (no installer, no Windows registry entries). |
ImageMagick-7.0.10-34-portable-Q16-HDRI-x86.zip | Portable Win32 static at 16 bits-per-pixel component with high dynamic-range imaging enabled. Just copy to your host and run (no installer, no Windows registry entries). |
Verify its message digest.
To verify ImageMagick is working properly, type the following in an Command Prompt window:
If you have any problems, you likely need vcomp120.dll
. To install it, download Visual C++ Redistributable Package.
Ghostscript For Windows
Note, use a double quote ('
) rather than a single quote ('
) for the ImageMagick command line under Windows:
Use two double quotes for VBScript scripts:
Congratulations, you have a working ImageMagick distribution under Windows and you are ready to use ImageMagick to convert, compose, or edit your images or perhaps you'll want to use one of the Application Program Interfaces for C, C++, Perl, and others.